
Multi-camera deck多机位甲板
BRAW clips load as cards with progress, AIME status, PGM/PVW borders and scrub-ready thumbnails.BRAW 素材以卡片形式载入,带加载进度、AIME 状态、PGM/PVW 边框和可拖动预览的缩略图。
A native macOS console for running Apple Immersive Video as a live show: camera deck, foveation, grading, transitions, effects, USDZ overlays, scopes and Vision Pro delivery in one place. 面向 Apple Immersive Video 的实时导播台。 把 Apple Immersive Video 当作一场直播来运行的 macOS 原生导播台:机位甲板、注视点、调色、转场、特效、USDZ 物件、示波器和 Vision Pro 推流集中在同一个控制界面。
The left side is the program view; the center is the preview and effect stack; the right side is grading and scopes; the bottom is the transition, effect and camera deck. 左侧是节目画面,中间是预监与特效堆栈,右侧是调色与示波器,底部是转场、特效与机位甲板。PGM、PVW、一级校色、示波器同时可见,导播不用在多个工具之间切换。

BRAW clips load as cards with progress, AIME status, PGM/PVW borders and scrub-ready thumbnails.BRAW 素材以卡片形式载入,带加载进度、AIME 状态、PGM/PVW 边框和可拖动预览的缩略图。

Text, image, video and USDZ objects share the same position, size, parallax, light, rotation, enter and hold controls.文字、图片、视频与 USDZ 物件共用同一套位置、大小、视差、光照、旋转、进场与停留控制。

Text, image and USDZ overlays stay grouped in PVW until the operator takes all four changes to program.文字、图片与 USDZ 叠加层在 PVW 中成组待命,导播一次 take 全部送入节目画面。

The preview can switch into anaglyph mode to inspect overlay parallax, selection bounds and measured depth before take.预监可切换到红青立体模式,在上屏前检查叠加层视差、选区边界和实测深度。

Primary correction, curve editing, RGB parade, overlay waveform and vectorscope stay visible during the stream.一级校色、曲线编辑、RGB 分量图、叠加波形与矢量示波器在直播期间全程可见。
Every effect is built as a transition spec: source media, enter animation, position, size, parallax depth, white level, rotation and hold timing. USDZ objects use the same show-control path as text and 2D media. 每个特效都是一份转场规格:源素材、进场动画、位置、大小、视差深度、白电平、旋转与停留时长。文字、图片、视频、USDZ 3D 物体都先进 PVW,再一次上屏进入 PGM。
Import immersive BRAW or left/right movie pairs, keep per-camera progress and attach AIME calibration.导入沉浸式 BRAW 或左右眼视频对,逐机位保留进度并挂载 AIME 标定。
Changes are staged in preview first: source switch, focus region, grade and overlays all commit on take.所有改动先在预监中待命:切源、焦点区、调色与叠加层都在 take 时一并生效。
Choose center, upper, lower, left or right density region before the stream starts or before a restart switch.在开播前或重启切换前,为每个机位选择中心、上、下、左、右的像素密度区域。
Draft grading edits bake to preview first, then copy atomically to program when the operator takes.调色草稿先烘焙到预监,导播 take 时原子化拷贝到节目输出。
Text, image, video and USDZ overlays can be positioned in the immersive frame, animated in, held and removed.文字、图片、视频与 USDZ 叠加层可在沉浸画面中定位、动画进场、停留与移除。
The sender publishes a live stream with Bonjour status, local HLS and optional remote mirror upload.发送端对外发布直播流:Bonjour 状态、本地 HLS,以及可选的远程镜像上传。
BRAW or left/right media enters the deck with AIME metadata.BRAW 或左右眼素材携带 AIME 元数据进入机位甲板。
Preset density center prepares the immersive geometry path.预设像素密度中心,准备沉浸式几何通路。
Text, image, video and USDZ specs are prepared in preview.文字、图片、视频与 USDZ 规格在预监中就位。
Operator commits pending source, grade and effect changes together.导播将待上屏的切源、调色与特效改动一并提交。
Frames move through the GPU path to an immersive live stream.帧经由 GPU 通路编码为沉浸式直播流。
Vision Pro discovers the sender or follows the remote status feed.Vision Pro 自动发现发送端,或跟随远程状态源观看。